Systems
The mechanics of Vox Eternum — what you operate, and how. Each has a guide, or a placeholder where one has not been written yet. For what the game is about rather than how it works, see theages.
Crafting and stations
Guide not writtenA recipe names a capability rather than a block, and any block declaring that word provides it, so a station is data alone.
Playable now · Introduced in The Age of Survival. Reached by building Crafting Block.No guide yet
Cooking
Guide not writtenA fire burns fuel and turns what is in it into something else; a spit, a smoking rack or a cooking pot set on it adds roasting, smoking or boiling, a hearth is the same fire in stone, and a drying rack beside either works with no fire at all.
Playable now · Introduced in The Age of Survival. Reached by building Campfire.No guide yet
Hunger, health and the night
Guide not writtenHunger falls, food restores it, and what comes out after dark is what the dark is for.
Playable now · Introduced in The Age of Survival.No guide yet
Breath and drowning
Guide not writtenA head under water spends fifteen seconds of breath and then a point of health a second, for a player and for anything that walks; the bubbles show only once there is something to say.
Playable now · Introduced in The Age of Survival.No guide yet
The sea and what lives in it
Guide not writtenA seabed that grows weed, coral, anemones and shells; little fish that cannot be touched; sight that reaches as far as the light does and no further; and one shell that gives light of its own.
Playable now · Introduced in The Age of Survival.No guide yet
Farming
Read the guideTilled soil, seeds, growth on a random tick, and a harvest.
Playable now · Introduced in The Age of Survival. Reached by building Stone Hoe.
Animals and husbandry
Guide not writtenAn animal follows what you hold, and one that feels safe where it is lays and gives.
Playable now · Introduced in The Age of Survival.No guide yet
Encounters
Guide not writtenSomething other than the terrain made it, or the place is uncanny: a grave, a ring of standing stones, a spring, a fairy ring, an ancient oak, a bear's den in a cave.
Playable now · Introduced in The Age of Survival.No guide yet
Caves and what grows in them
Guide not writtenCaves are cut by noise and then grown in: a table says what stands on a cave floor, how often, and between which depths.
Playable now · Introduced in The Age of Survival.No guide yet
Notices
Guide not writtenA short line put in front of one player and gone in a few seconds, with a rank deciding what wins when two land at once.
Playable, unsettled · Belongs to no age — a mechanism of the game itself.No guide yet
Omens
Guide not writtenA line and a sound where the world is uneasy: the first sign that the supernatural has rules and is paying attention.
Playable, unsettled · Introduced in The Age of Omens.No guide yet































































































